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Samenvatting

I am a 3D computer graphics artist and specialize in character development, modeling, rigging, texturing, animation and rendering. I also make and design optimized assets for real time applications. I have experience in product design, graphic design, interior and display design and commercial illustration. My creatures and humanoids are anatomically correct and their geometry, texturing and rigging are optimized for use in modern game engines like Unreal and Unity. You can see examples of my work on my site. I am available for freelance work. Feel free to contact me.

Software


Unity

Keyshot

Unreal Engine

ZBrush

3ds Max

Vakkundigheid

3D/Muziek

Locatie

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